Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- o -
OAKLIE_ANIMS :
Oaklie.h
obfuscated_battle_heap_create :
battle_heap_create_obfuscated.c
obfuscated_create_audio_system :
create_audio_system_obfuscated.c
obfuscated_general_heap_create :
general_heap_create_obfuscated.c
obfuscated_load_engine_data :
load_engine_data_obfuscated.c
obfuscated_obfuscation_shims_ROM_START :
load_obfuscation_shims.c
obfuscated_obfuscation_shims_VRAM :
load_obfuscation_shims.c
obk_01_ENTRY_0 :
entrances.h
obk_01_ENTRY_1 :
entrances.h
obk_01_ENTRY_2 :
entrances.h
obk_01_ENTRY_3 :
entrances.h
obk_01_ENTRY_4 :
entrances.h
obk_01_ENTRY_5 :
entrances.h
obk_01_ENTRY_6 :
entrances.h
obk_02_ENTRY_0 :
entrances.h
obk_02_ENTRY_1 :
entrances.h
obk_02_ENTRY_2 :
entrances.h
obk_03_ENTRY_0 :
entrances.h
obk_03_ENTRY_1 :
entrances.h
obk_03_ENTRY_2 :
entrances.h
obk_04_ENTRY_0 :
entrances.h
obk_05_ENTRY_0 :
entrances.h
obk_06_ENTRY_0 :
entrances.h
obk_06_ENTRY_1 :
entrances.h
obk_07_ENTRY_0 :
entrances.h
obk_08_ENTRY_0 :
entrances.h
obk_09_ENTRY_0 :
entrances.h
obk_09_ENTRY_1 :
entrances.h
obk_09_ENTRY_2 :
entrances.h
obk_maps :
world.c
OFFSET_1_X :
pause_badges.c
OFFSET_1_Y :
pause_badges.c
OFFSET_2_X :
pause_badges.c
OFFSET_3_X :
pause_badges.c
OFFSET_3_Y :
pause_badges.c
offset_player_from_camera() :
lakilester.c
OFFSET_WIDTH :
filemenu_main.c
OldStratsMenuPos :
btl_states_menus.c
omo_01_ENTRY_0 :
entrances.h
omo_02_ENTRY_0 :
entrances.h
omo_02_ENTRY_1 :
entrances.h
omo_03_ENTRY_0 :
entrances.h
omo_03_ENTRY_1 :
entrances.h
omo_03_ENTRY_2 :
entrances.h
omo_03_ENTRY_3 :
entrances.h
omo_03_ENTRY_4 :
entrances.h
omo_03_ENTRY_5 :
entrances.h
omo_03_ENTRY_6 :
entrances.h
omo_04_ENTRY_0 :
entrances.h
omo_05_ENTRY_0 :
entrances.h
omo_05_ENTRY_1 :
entrances.h
omo_05_ENTRY_2 :
entrances.h
omo_05_ENTRY_3 :
entrances.h
omo_06_ENTRY_0 :
entrances.h
omo_06_ENTRY_1 :
entrances.h
omo_06_ENTRY_2 :
entrances.h
omo_06_ENTRY_3 :
entrances.h
omo_06_ENTRY_4 :
entrances.h
omo_07_ENTRY_0 :
entrances.h
omo_08_ENTRY_0 :
entrances.h
omo_08_ENTRY_1 :
entrances.h
omo_08_ENTRY_2 :
entrances.h
omo_09_ENTRY_0 :
entrances.h
omo_10_ENTRY_0 :
entrances.h
omo_10_ENTRY_1 :
entrances.h
omo_10_ENTRY_2 :
entrances.h
omo_10_ENTRY_3 :
entrances.h
omo_11_ENTRY_0 :
entrances.h
omo_11_ENTRY_1 :
entrances.h
omo_12_ENTRY_0 :
entrances.h
omo_13_ENTRY_0 :
entrances.h
omo_13_ENTRY_1 :
entrances.h
omo_14_ENTRY_0 :
entrances.h
omo_14_ENTRY_1 :
entrances.h
omo_15_ENTRY_0 :
entrances.h
omo_16_ENTRY_0 :
entrances.h
omo_16_ENTRY_1 :
entrances.h
omo_17_ENTRY_0 :
entrances.h
omo_17_ENTRY_1 :
entrances.h
omo_17_ENTRY_2 :
entrances.h
omo_17_ENTRY_3 :
entrances.h
omo_17_ENTRY_4 :
entrances.h
omo_17_ENTRY_5 :
entrances.h
omo_maps :
world.c
OnDefeatEnemy() :
common.h
OnFleeBattleDrops() :
common.h
OnPlayerFled() :
common.h
OPCODE :
mips.h
open_status_bar_quickly() :
functions.h
,
inventory.c
open_status_bar_slowly() :
functions.h
,
inventory.c
OpenCloseSounds :
sfx.c
OpenMenuDisableCount :
menus.c
OPTIMIZE_OFAST :
macros.h
OPTIMIZE_OG :
macros.h
OPTIMIZE_OS :
macros.h
ORBIT_STATE_BREAK_ORBIT :
MonitorPlayerOrbiting.h
ORBIT_STATE_FIRST_FRAME :
MonitorPlayerOrbiting.h
ORBIT_STATE_MAINTAIN_ORBIT :
MonitorPlayerOrbiting.h
ORBIT_STATE_SECOND_FRAME :
MonitorPlayerOrbiting.h
ORBIT_STATE_STARTING_ORBIT :
MonitorPlayerOrbiting.h
OS_GET_COUNT_INLINE :
profiling.h
OSALIGNED :
macros.h
osr_00_ENTRY_0 :
entrances.h
osr_00_ENTRY_1 :
entrances.h
osr_00_ENTRY_2 :
entrances.h
osr_00_ENTRY_3 :
entrances.h
osr_00_ENTRY_4 :
entrances.h
osr_01_ENTRY_0 :
entrances.h
osr_01_ENTRY_1 :
entrances.h
osr_01_ENTRY_2 :
entrances.h
osr_01_ENTRY_3 :
entrances.h
osr_02_ENTRY_0 :
entrances.h
osr_02_ENTRY_1 :
entrances.h
osr_02_ENTRY_2 :
entrances.h
osr_03_ENTRY_0 :
entrances.h
osr_03_ENTRY_1 :
entrances.h
osr_03_ENTRY_2 :
entrances.h
osr_03_ENTRY_3 :
entrances.h
osr_03_ENTRY_4 :
entrances.h
osr_03_ENTRY_5 :
entrances.h
osr_03_ENTRY_6 :
entrances.h
osr_04_ENTRY_0 :
entrances.h
osr_maps :
world.c
osSyncPrintf() :
is_debug.c
OUTCOME_ENEMY_FLED :
enums.h
OUTCOME_PLAYER_FLED :
enums.h
OUTCOME_PLAYER_LOST :
enums.h
OUTCOME_PLAYER_WON :
enums.h
OUTCOME_SKIP :
enums.h
OUTPUT_PARAM :
reverb.c
OVERLAY_BATTLE_DARKNESS :
enums.h
OVERLAY_BLUR :
enums.h
OVERLAY_INTRO_1 :
enums.h
OVERLAY_INTRO_2 :
enums.h
OVERLAY_NONE :
enums.h
OVERLAY_SCREEN_COLOR :
enums.h
OVERLAY_SCREEN_MARIO :
enums.h
OVERLAY_SCREEN_SPOTLIGHT :
enums.h
OVERLAY_SCREEN_STAR :
enums.h
OVERLAY_START_BATTLE :
enums.h
OVERLAY_TYPE_2 :
enums.h
OVERLAY_TYPE_9 :
enums.h
OVERLAY_VIEWPORT_COLOR :
enums.h
OVERLAY_VIEWPORT_MARIO :
enums.h
OVERLAY_VIEWPORT_SPOTLIGHT :
enums.h
OVERLAY_VIEWPORT_STAR :
enums.h
OVERLAY_WORLD_DARKNESS :
enums.h
OVERRIDE_MOVEMENT_SPEED :
npc.h
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