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Enumerations | |
enum | ScreenFadeRates { VERY_SLOW_FADE_RATE = 2 , SLOW_FADE_RATE = 7 , SLOWER_FADE_RATE = 10 , STANDARD_FADE_RATE = 20 , FAST_FADE_RATE = 50 } |
Enumerator | |
---|---|
VERY_SLOW_FADE_RATE | |
SLOW_FADE_RATE | |
SLOWER_FADE_RATE | |
STANDARD_FADE_RATE | |
FAST_FADE_RATE |
Definition at line 498 of file screen_overlays.c.
INCLUDE_IMG | ( | "ui/stencil/star.png" | , |
ui_stencil_star_png | ) |
INCLUDE_IMG | ( | "ui/stencil/mario.png" | , |
ui_stencil_mario_png | ) |
INCLUDE_IMG | ( | "ui/stencil/sharp_circle.png" | , |
ui_stencil_sharp_circle_png | ) |
INCLUDE_IMG | ( | "ui/stencil/blurry_circle.png" | , |
ui_stencil_blurry_circle_png | ) |
void _render_transition_stencil | ( | u8 | stencilType, |
f32 | progress, | ||
ScreenOverlay * | overlay ) |
Definition at line 172 of file screen_overlays.c.
Referenced by gfx_draw_frame(), render_screen_overlay_backUI(), and render_screen_overlay_frontUI().
Definition at line 358 of file screen_overlays.c.
Referenced by btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), load_demo_battle(), startup_fade_screen_update(), state_init_demo(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), update_encounters_post_battle(), update_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
Definition at line 363 of file screen_overlays.c.
Referenced by btl_state_update_normal_start(), btl_update(), draw_encounters_pre_battle(), state_init_intro(), state_step_intro(), and update_exit_map_screen_overlay().
Definition at line 368 of file screen_overlays.c.
Referenced by btl_update(), and create_target_list().
Definition at line 381 of file screen_overlays.c.
Referenced by btl_state_draw_end_demo_battle(), btl_state_draw_normal_start(), btl_state_update_end_battle(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), startup_fade_screen_update(), state_init_intro(), state_step_intro(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
void set_screen_overlay_center | ( | s32 | layer, |
s32 | arg1, | ||
s32 | screenPosX, | ||
s32 | screenPosY ) |
Definition at line 392 of file screen_overlays.c.
Referenced by btl_state_update_end_battle(), draw_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
void set_screen_overlay_center_worldpos | ( | s32 | layer, |
s32 | posIdx, | ||
s32 | worldPosX, | ||
s32 | worldPosY, | ||
s32 | worldPosZ ) |
Definition at line 439 of file screen_overlays.c.
Referenced by draw_encounters_pre_battle(), and update_exit_map_screen_overlay().
Definition at line 448 of file screen_overlays.c.
Referenced by load_engine_data(), state_step_demo(), state_step_intro(), and state_step_startup().
Definition at line 469 of file screen_overlays.c.
Referenced by load_demo_battle(), and load_map_by_IDs().
Definition at line 476 of file screen_overlays.c.
Referenced by gfx_draw_frame().
Definition at line 485 of file screen_overlays.c.
Referenced by gfx_draw_frame().
void set_map_transition_effect | ( | ScreenTransition | transition | ) |
Definition at line 494 of file screen_overlays.c.
Referenced by goto_map(), state_init_demo(), state_init_enter_world(), state_init_exit_file_select(), and state_step_demo().
Definition at line 506 of file screen_overlays.c.
Referenced by init_enter_world_shared(), state_step_change_map(), and state_step_exit_file_select().
Definition at line 629 of file screen_overlays.c.
Referenced by state_step_change_map(), and state_step_enter_world().
BSS s32 screen_overlay_frontType |
Definition at line 5 of file screen_overlays.c.
Referenced by clear_screen_overlays(), get_screen_overlay_params(), render_screen_overlay_frontUI(), and set_screen_overlay_params_front().
Definition at line 6 of file screen_overlays.c.
Referenced by clear_screen_overlays(), get_screen_overlay_params(), render_screen_overlay_frontUI(), and set_screen_overlay_params_front().
BSS s32 screen_overlay_backType |
Definition at line 7 of file screen_overlays.c.
Referenced by clear_screen_overlays(), get_screen_overlay_params(), render_screen_overlay_backUI(), and set_screen_overlay_params_back().
Definition at line 8 of file screen_overlays.c.
Referenced by clear_screen_overlays(), func_80138188(), get_screen_overlay_params(), render_screen_overlay_backUI(), and set_screen_overlay_params_back().
BSS s32 D_80156910 |
Definition at line 9 of file screen_overlays.c.
ScreenOverlay ScreenOverlays[2] |
Definition at line 10 of file screen_overlays.c.
Referenced by clear_screen_overlays(), render_screen_overlay_backUI(), render_screen_overlay_frontUI(), set_screen_overlay_alpha(), set_screen_overlay_center(), set_screen_overlay_center_worldpos(), and set_screen_overlay_color().
ScreenTransition CurrentScreenTransition = TRANSITION_END_DEMO_SCENE_BLACK |
Definition at line 12 of file screen_overlays.c.
Referenced by set_map_transition_effect(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
Gfx Gfx_LoadStencilTex_CommonParams[] |
Definition at line 24 of file screen_overlays.c.
Gfx Gfx_LoadStencilTex_SharpCircle[] |
Definition at line 42 of file screen_overlays.c.
Referenced by _render_transition_stencil().
Gfx Gfx_LoadStencilTex_Mario[] |
Definition at line 50 of file screen_overlays.c.
Referenced by _render_transition_stencil().
Gfx Gfx_LoadStencilTex_Star[] |
Definition at line 57 of file screen_overlays.c.
Referenced by _render_transition_stencil().
Gfx Gfx_LoadStencilTex_BlurryCircle[] |
Definition at line 65 of file screen_overlays.c.
Referenced by _render_transition_stencil().
Gfx D_8014E8F0[] |
Definition at line 81 of file screen_overlays.c.
Referenced by _render_transition_stencil().
Gfx D_8014E9A8[] |
Definition at line 107 of file screen_overlays.c.
Referenced by _render_transition_stencil().
Gfx D_8014EA48[] |
Definition at line 130 of file screen_overlays.c.
Referenced by _render_transition_stencil().