184 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {
208 gDPSetPrimColor(
gMainGfxPos++, 0, 0, primR2, primG2, primB2, alpha);
209 gDPSetEnvColor(
gMainGfxPos++, envR2, envG2, envB2, 0);
214 gDPSetPrimColor(
gMainGfxPos++, 0, 0, primR, primG, primB, alpha);
215 gDPSetEnvColor(
gMainGfxPos++, envR, envG, envB, 0);