4#define NAMESPACE A(kpa_04)
34 Exec(N(EVS_TexAnim_Fire))
36 Exec(N(EVS_TexAnim_Fire))
38 Exec(N(EVS_TexAnim_Fire))
50 .shape =
"kpa_bt04_shape",
51 .hit =
"kpa_bt04_hit",
52 .preBattle = &N(EVS_PreBattle),
53 .postBattle = &N(EVS_PostBattle),
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetTexPanOffset(Evt *script, b32 isInitialCall)
Sets offsets for texture panners.
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
ApiStatus SetTexPanner(Evt *script, b32 isInitialCall)
Sets a model's pannerID and sets the texture pan flag.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define EndLoop
Marks the end of a loop.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Loop(TIMES)
Marks the beginning of a loop.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.