4#define NAMESPACE A(kzn_05)
13 Exec(N(EVS_TexPan_Lava))
16 Exec(N(EVS_TexPan_Lava))
19 Exec(N(EVS_TexAnim_LavaBubble))
22 Exec(N(EVS_TexAnim_LavaBubble))
25 Exec(N(EVS_TexAnim_LavaBubble))
28 Exec(N(EVS_TexAnim_LavaBubble))
99 .shape =
"kzn_bt05_shape",
100 .hit =
"kzn_bt05_hit",
101 .preBattle = &N(EVS_PreBattle),
102 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus EnableModel(Evt *script, b32 isInitialCall)
Enables or disables the given model.
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.