102 renderTask.
dist = 20;
111 s32 type = data->
type;
124 guMtxCatF(mtxTemp, mtxTransform, mtxShared);
132 guMtxCatF(mtxTemp, mtxShared, mtxTransform);
151 guMtxCatF(mtxTemp, mtxShared, mtxTransform);
153 guMtxCatF(mtxTemp, mtxTransform, mtxTransform);
157 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 255, 255, 255, alpha);
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct LensFlareFXData * lensFlare
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
void lens_flare_update(EffectInstance *effect)
void lens_flare_init(EffectInstance *effect)
void lens_flare_render(EffectInstance *effect)
void lens_flare_appendGfx(void *effect)
void lens_flare_main(s32 type, f32 posX, f32 posY, f32 posZ, s32 duration)
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderScene)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext