102 switch (data->
anim[i]) {
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
@ LIL_OINK_FLAG_ANIM_CHANGED
EffectInstanceDataPtr data
struct LilOinkFXData * lilOink
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
void lil_oink_render(EffectInstance *effect)
EffectInstance * lil_oink_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
void lil_oink_appendGfx(void *effect)
void lil_oink_init(EffectInstance *effect)
Gfx * lil_oink_FramesGfx[][3]
void lil_oink_update(EffectInstance *effect)
s8 lil_oink_AnimateGfxSelect[]
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext