82 data->
alpha = unk_04 * 16;
87 }
else if (data->
unk_1C > 128.0f) {
94 }
else if (data->
unk_20 > 128.0f) {
101 }
else if (data->
unk_24 > 128.0f) {
106 if (data->
unk_28 < 0.0f) {
108 }
else if (data->
unk_28 > 128.0f) {
129#define PM_CC1_MERLIN_STARS 0, 0, 0, 1, TEXEL1, 0, PRIMITIVE, TEXEL0
130#define PM_CC2_MERLIN_STARS 0, 0, 0, COMBINED, COMBINED, 0, ENVIRONMENT, 0
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct MerlinHouseStarsFXData * merlinHouseStars
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
EffectInstance * merlin_house_stars_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3)
void merlin_house_stars_appendGfx(void *effect)
#define PM_CC1_MERLIN_STARS
#define PM_CC2_MERLIN_STARS
void merlin_house_stars_init(EffectInstance *effect)
void merlin_house_stars_render(EffectInstance *effect)
void merlin_house_stars_update(EffectInstance *effect)
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext