5#include "sprite/player.h"
195 if (((angle >= 45.0f) && (angle <= 135.0f)) || ((angle >= 225.0f) && (angle <= 315.0f))) {
DisguiseAnims BasicPeachDisguiseAnims[]
BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
@ PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle.
@ PA_FLAG_ABORT_PUSHING_BLOCK
@ PA_FLAG_USING_PEACH_PHYSICS
void peach_set_disguise_anim(AnimID)
void player_input_to_move_vector(f32 *angle, f32 *magnitude)
HitID player_raycast_below_cam_relative(PlayerStatus *playerStatus, f32 *outX, f32 *outY, f32 *outZ, f32 *outLength, f32 *hitRx, f32 *hitRz, f32 *hitDirX, f32 *hitDirZ)
void suggest_player_anim_always_forward(AnimID anim)
void gravity_use_fall_parms(void)
void set_action_state(s32 actionState)
void suggest_player_anim_allow_backward(AnimID anim)
b32 check_input_jump(void)
void sin_cos_rad(f32 rad, f32 *outSinTheta, f32 *outCosTheta)
void world_lakilester_sync_player_position(void)
void action_update_pushing_block(void)
void action_update_talk(void)
void action_update_raise_arms(void)
BSS f32 D_802B6770_E27C80
void action_update_first_strike(void)
void action_update_launch(void)
void action_update_state_23(void)
void action_update_ride(void)
void world_sushie_sync_player_position(void)
PartnerStatus gPartnerStatus
GameStatus * gGameStatusPtr
PlayerStatus gPlayerStatus