BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS2_PARTNER_TURN_USED
@ BATTLE_STATE_TRANSFER_TURN
void btl_set_state(s32 battleState)
s32 btl_check_enemies_defeated(void)
void btl_state_draw_end_partner_turn(void)
void btl_state_update_end_partner_turn(void)
BattleStatus gBattleStatus