Paper Mario DX
Paper Mario (N64) modding
 
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partner_turn_end.c File Reference

Go to the source code of this file.

Functions

void btl_state_update_end_partner_turn (void)
 
void btl_state_draw_end_partner_turn (void)
 

Function Documentation

◆ btl_state_update_end_partner_turn()

void btl_state_update_end_partner_turn ( void )

Definition at line 3 of file partner_turn_end.c.

3 {
5
9 return;
10 }
13
14 if (battleStatus->cancelTurnMode < 0) {
15 battleStatus->cancelTurnMode = 0;
17 } else {
19 }
20 }
21}
BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS2_PARTNER_TURN_USED
Definition enums.h:3639
@ BATTLE_STATE_TRANSFER_TURN
Definition enums.h:3673
@ BATTLE_STATE_END_TURN
Definition enums.h:3670
void btl_set_state(s32 battleState)
s32 btl_check_enemies_defeated(void)
Definition 190B20.c:653
@ BTL_SUBSTATE_INIT
Definition states.h:8
BattleStatus gBattleStatus
Definition battle.cpp:14
s32 gBattleSubState
Definition battle.cpp:17

Referenced by btl_update().

◆ btl_state_draw_end_partner_turn()

void btl_state_draw_end_partner_turn ( void )

Definition at line 23 of file partner_turn_end.c.

23 {
24}

Referenced by btl_draw_ui().