57 if (
script->varTable[10] > 99) {
60 if (
script->varTable[11] > 99) {
63 if (
script->varTable[12] > 99) {
BSS s32 PopupMenu_SelectedIndex
struct Evt * takeTurnScript
@ BS_FLAGS1_PLAYER_IN_BACK
@ BS_FLAGS2_PLAYER_TURN_USED
@ BS_FLAGS2_HAS_DRAINED_HP
@ BATTLE_STATE_BEGIN_PARTNER_TURN
@ BATTLE_STATE_PREPARE_MENU
@ BATTLE_STATE_TRANSFER_TURN
s32 is_ability_active(s32 arg0)
void btl_cam_use_preset(s32)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
s32 btl_check_enemies_defeated(void)
EvtScript EVS_Mario_HandlePhase
@ BTL_SUBSTATE_AWAIT_RECOVER
@ BTL_SUBSTATE_AWAIT_SWAP
void btl_state_update_end_player_turn(void)
void btl_state_draw_end_player_turn(void)
void btl_substate_try_hpfp_recovery(void)
@ BTL_SUBSTATE_PLAYER_CONTINUE_DIP
BattleStatus gBattleStatus