67 gSPTexture(
gMainGfxPos++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
68 gDPSetCombineMode(
gMainGfxPos++, G_CC_MODULATEIA, G_CC_MODULATEIA);
71 gDPLoadTextureBlock_4b(
gMainGfxPos++,
D_0A0014A0_E58300, G_IM_FMT_CI, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
83 gSPTexture(
gMainGfxPos++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
88 gDPSetTile(
gMainGfxPos++, G_IM_FMT_I, G_IM_SIZ_8b, 4, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
90 gDPLoadTile(
gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x007C, 0x007C);
92 gDPSetTile(
gMainGfxPos++, G_IM_FMT_I, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
93 gDPSetTileSize(
gMainGfxPos++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
95 gDPSetTile(
gMainGfxPos++, G_IM_FMT_I, G_IM_SIZ_8b, 4, 0x0080, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
97 gDPLoadTile(
gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x007C, 0x007C);
99 gDPSetTile(
gMainGfxPos++, G_IM_FMT_I, G_IM_SIZ_8b, 4, 0x0080, 1, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
100 gDPSetTileSize(
gMainGfxPos++, 1, 0, 0, 0x007C, 0x007C);
Npc * npc_find_closest_simple(f32 x, f32 y, f32 z, f32 radius)
Finds the closest simple-hitbox NPC to a given point within a radius.