40 mem_clear(data, numParts *
sizeof(*data));
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct SmokeBurstFXData * smokeBurst
EffectInstanceDataPtr data
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void smoke_burst_main(s32 arg0, f32 posX, f32 posY, f32 posZ, f32 arg4, s32 timeLeft)
void smoke_burst_appendGfx(void *effect)
void smoke_burst_update(EffectInstance *effect)
void smoke_burst_init(EffectInstance *effect)
void smoke_burst_render(EffectInstance *effect)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext