69 for (i = 1; i < numParts; i++,
part++) {
96 if (
part->unk_30 < 0) {
101 unk_30 =
part->unk_30;
113 part->unk_24 +=
part->unk_28 / 10.0;
144 unk_2C =
part->unk_2C;
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct StarsBurstFXData * starsBurst
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void stars_burst_render(EffectInstance *effect)
void stars_burst_init(EffectInstance *effect)
void stars_burst_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, s32 arg6)
void stars_burst_update(EffectInstance *effect)
void stars_burst_appendGfx(void *effect)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext