50 for (i = 1; i < arg4; i++, part++) {
84 for (i = 1; i < effect->
numParts; i++, part++) {
98 if (unk_24 * 2 < unk_2C) {
139 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 220, 220, 40, 230);
142 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct StarsSpreadFXData * starsSpread
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void stars_spread_render(EffectInstance *effect)
void stars_spread_init(EffectInstance *effect)
void stars_spread_update(EffectInstance *effect)
void stars_spread_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4, s32 arg5)
void stars_spread_appendGfx(void *effect)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext