112 s32 unk_30_s32 = part->
unk_30;
113 s32 envAlpha = (part->
unk_30 - unk_30_s32) * 256.0f;
114 s32 cond = (unk_30_s32 == 6);
132 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 230, 222, 222, 130);
135 (unk_30_s32 * 32 ) * 4, 0,
136 (unk_30_s32 * 32 + 32) * 4, 32 * 4);
140 (unk_30_s32 * 32 + 32) * 4, 32 * 4,
141 (unk_30_s32 * 32 + 64) * 4, 64 * 4);
144 (unk_30_s32 * 32 + 32) * 4, 0,
145 (unk_30_s32 * 32 + 64) * 4, 32 * 4);
149 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {