55 for (i = 1; i < numParts; i++,
part++) {
79 if (
part->unk_24 < 0) {
85 unk_1C =
part->unk_1C;
91 part->unk_04 = unk_1C *
part->unk_10;
93 part->unk_0C = unk_1C *
part->unk_18;
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct SteamBurstFXData * steamBurst
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void steam_burst_appendGfx(void *effect)
void steam_burst_render(EffectInstance *effect)
void steam_burst_update(EffectInstance *effect)
void steam_burst_init(EffectInstance *effect)
void steam_burst_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext