Paper Mario DX
Paper Mario (N64) modding
 
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switch_to_partner.c
Go to the documentation of this file.
1#include "states.h"
2
29
BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS1_PARTNER_ACTING
Definition enums.h:3621
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
Definition enums.h:3601
@ BATTLE_STATE_PREPARE_MENU
Definition enums.h:3676
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
Definition enums.h:3372
@ ACTOR_FLAG_SHOW_STATUS_ICONS
Definition enums.h:3377
@ ACTOR_FLAG_USING_IDLE_ANIM
Definition enums.h:3376
@ BLOCK_RESULT_NONE
Definition enums.h:1998
@ ACTION_RESULT_NONE
Definition enums.h:1989
void reset_actor_turn_info(void)
Definition 190B20.c:710
void btl_set_state(s32 battleState)
#define ARRAY_COUNT(arr)
Definition macros.h:40
@ BTL_SUBSTATE_INIT
Definition states.h:8
struct Actor * partnerActor
struct Actor * playerActor
struct Actor * enemyActors[24]
void btl_state_draw_switch_to_partner(void)
void btl_state_update_switch_to_partner(void)
BattleStatus gBattleStatus
Definition battle.cpp:14
s32 gBattleSubState
Definition battle.cpp:17