BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS1_PARTNER_ACTING
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
@ BATTLE_STATE_PREPARE_MENU
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_USING_IDLE_ANIM
void reset_actor_turn_info(void)
void btl_set_state(s32 battleState)
struct Actor * partnerActor
struct Actor * playerActor
struct Actor * enemyActors[24]
void btl_state_draw_switch_to_partner(void)
void btl_state_update_switch_to_partner(void)
BattleStatus gBattleStatus