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◆ btl_state_update_switch_to_partner()
| void btl_state_update_switch_to_partner |
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void | | ) |
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Definition at line 3 of file switch_to_partner.c.
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BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS1_PARTNER_ACTING
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
@ BATTLE_STATE_PREPARE_MENU
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_USING_IDLE_ANIM
void reset_actor_turn_info(void)
void btl_set_state(s32 battleState)
struct Actor * partnerActor
struct Actor * playerActor
struct Actor * enemyActors[24]
BattleStatus gBattleStatus
Referenced by btl_update().
◆ btl_state_draw_switch_to_partner()
| void btl_state_draw_switch_to_partner |
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void | | ) |
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