Paper Mario DX
Paper Mario (N64) modding
 
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switch_to_player.c File Reference

Go to the source code of this file.

Functions

void btl_state_update_switch_to_player (void)
 
void btl_state_draw_switch_to_player (void)
 

Function Documentation

◆ btl_state_update_switch_to_player()

void btl_state_update_switch_to_player ( void )

Definition at line 3 of file switch_to_player.c.

3 {
6 s32 i;
7
16 if (partner != NULL) {
18 }
19
20 for (i = 0; i < ARRAY_COUNT(gBattleStatus.enemyActors); i++) {
22
23 if (enemy != NULL) {
26 }
27 }
28
30 }
31}
BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
Definition enums.h:3601
@ BATTLE_STATE_PREPARE_MENU
Definition enums.h:3676
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
Definition enums.h:3372
@ ACTOR_FLAG_SHOW_STATUS_ICONS
Definition enums.h:3377
@ ACTOR_FLAG_USING_IDLE_ANIM
Definition enums.h:3376
@ BLOCK_RESULT_NONE
Definition enums.h:1998
@ ACTION_RESULT_NONE
Definition enums.h:1989
void reset_actor_turn_info(void)
Definition 190B20.c:710
void btl_set_state(s32 battleState)
#define ARRAY_COUNT(arr)
Definition macros.h:40
@ BTL_SUBSTATE_INIT
Definition states.h:8
struct Actor * partnerActor
struct Actor * playerActor
struct Actor * enemyActors[24]
BattleStatus gBattleStatus
Definition battle.cpp:14
s32 gBattleSubState
Definition battle.cpp:17

Referenced by btl_update().

◆ btl_state_draw_switch_to_player()

void btl_state_draw_switch_to_player ( void )

Definition at line 33 of file switch_to_player.c.

33 {
34}

Referenced by btl_draw_ui().