36 { .
offsetY = -200, .closeAmtX = 255, .closeAmtY = 255 },
37 { .offsetY = -160, .closeAmtX = 255, .closeAmtY = 255 },
38 { .offsetY = -120, .closeAmtX = 255, .closeAmtY = 255 },
39 { .offsetY = -85, .closeAmtX = 255, .closeAmtY = 255 },
40 { .offsetY = -55, .closeAmtX = 255, .closeAmtY = 255 },
41 { .offsetY = -30, .closeAmtX = 255, .closeAmtY = 255 },
42 { .offsetY = -16, .closeAmtX = 255, .closeAmtY = 255 },
43 { .offsetY = -8, .closeAmtX = 255, .closeAmtY = 255 },
44 { .offsetY = -4, .closeAmtX = 255, .closeAmtY = 255 },
45 { .offsetY = -2, .closeAmtX = 255, .closeAmtY = 255 },
46 { .offsetY = -1, .closeAmtX = 255, .closeAmtY = 255 },
47 { .offsetY = 0, .closeAmtX = 255, .closeAmtY = 255 },
48 { .offsetY = 0, .closeAmtX = 255, .closeAmtY = 255 },
49 { .offsetY = 0, .closeAmtX = 255, .closeAmtY = 255 },
50 { .offsetY = 0, .closeAmtX = 255, .closeAmtY = 255 },
51 { .offsetY = 0, .closeAmtX = 230, .closeAmtY = 250 },
52 { .offsetY = 0, .closeAmtX = 120, .closeAmtY = 245 },
53 { .offsetY = 0, .closeAmtX = 0, .closeAmtY = 240 },
54 { .offsetY = 0, .closeAmtX = 0, .closeAmtY = 210 },
55 { .offsetY = 0, .closeAmtX = 0, .closeAmtY = 170 },
56 { .offsetY = 0, .closeAmtX = 0, .closeAmtY = 120 },
57 { .offsetY = 0, .closeAmtX = 0, .closeAmtY = 60 },
58 { .offsetY = 0, .closeAmtX = 0, .closeAmtY = 0 },
192 f32 closeFracX = data->
closeAmt.
x / 255.0f;
193 f32 closeFracY = data->
closeAmt.
y / 255.0f;
200 gSPTexture(
gMainGfxPos++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
208 gDPSetRenderMode(
gMainGfxPos++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
209 gDPSetCombineMode(
gMainGfxPos++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
210 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 24, 48, 96, 255);
212 r = (left + right) - 4;
214 b = (top + bottom) - 4;