76 if (
partner->state.moveTime != 0) {
87 if (
partner->state.moveTime != 0) {
115 partner->disableDismissTimer = 0;
BSS s32 PopupMenu_SelectedIndex
struct Evt * handlePhaseScript
struct Evt * takeTurnScript
struct Evt * handleEventScript
EvtScript * handlePhaseSource
@ BS_FLAGS1_PLAYER_IN_BACK
@ BATTLE_STATE_BEGIN_TURN
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_USING_IDLE_ANIM
void btl_set_player_idle_anims(void)
void btl_cam_use_preset(s32)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
void btl_state_update_end_turn(void)
@ BTL_SUBSTATE_CHECK_FOR_SWAP
@ BTL_SUBSTATE_BEGIN_NEXT
@ BTL_SUBSTATE_PERFORM_SWAP
@ BTL_SUBSTATE_AWAIT_SCRIPTS
@ BTL_SUBSTATE_START_SCRIPTS
void btl_state_draw_end_turn(void)
BattleStatus gBattleStatus