4#include "sprite/player.h"
16 f32 sinAngle, cosAngle, liftoffVelocity;
21 playerStatus->
flags &= ~PS_FLAG_ACTION_STATE_CHANGED;
57 playerStatus->
pos.
y += liftoffVelocity;
@ PS_FLAG_ROTATION_LOCKED
@ PS_FLAG_ACTION_STATE_CHANGED
s32 disable_player_input(void)
s32 entity_start_script(Entity *entity)
s32 disable_player_static_collisions(void)
s32 enable_player_input(void)
f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by)
void set_action_state(s32 actionState)
void suggest_player_anim_allow_backward(AnimID anim)
s32 enable_player_static_collisions(void)
void sin_cos_rad(f32 rad, f32 *outSinTheta, f32 *outCosTheta)
void disable_player_shadow(void)
void disable_npc_shadow(Npc *npc)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
void action_update_use_tweester(void)
BSS TweesterPhysics PlayerTweesterPhysicsData
TweesterPhysics * PlayerTweesterPhysicsPtr
PlayerStatus gPlayerStatus
Entity * TweesterTouchingPlayer