115#define gCurrentLanguage 0
#define UNK_FUN_PTR(name)
MusicSettings gMusicSettings[2]
BackgroundHeader gBackgroundImage
Entity * TweesterTouchingPartner
PlayerStatus * gPlayerStatusPtr
s32 PartnerIDFromMenuIndex[12]
CollisionData gZoneCollisionData
CollisionStatus gCollisionStatus
PartnerStatus gPartnerStatus
GameStatus * gGameStatusPtr
s32 NpcHitQueryColliderID
struct Battle * gOverrideBattlePtr
WindowStyle gWindowStyles[]
PlayerSpinState gPlayerSpinState
void(* TalkNotificationCallback)(void)
s32 PrevPlayerCamRelativeYaw
u8 * gBackgroundTintModePtr
SpriteShadingProfile * gSpriteShadingProfile
PartnerAnimations gPartnerAnimations[12]
BattleStatus gBattleStatus
void(* PulseStoneNotificationCallback)(void)
PlayerStatus gPlayerStatus
CollisionData gCollisionData
void(* InteractNotificationCallback)(void)
s32 gDefeatedBattleSubstate
b32 EncounterStateChanged
s32 gCurrentDisplayContextIndex
void(* ISpyNotificationCallback)(void)
Vec3s StandardActorHomePositions[]
Entity * TweesterTouchingPlayer
u16 gCurrentRoomDoorSounds
DisplayContext * gDisplayContext
HiddenPanelsData gCurrentHiddenPanels
s32 PeachDisguiseNpcIndex