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◆ action_update_walk()
Definition at line 30 of file walk.c.
30 {
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39 action_update_walk_peach();
40 return;
41 }
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58 }
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65 return;
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73 }
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103 return;
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109}
BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
@ PS_FLAG_CUTSCENE_MOVEMENT
@ PA_FLAG_USING_PEACH_PHYSICS
s32 is_ability_active(s32 arg0)
void player_input_to_move_vector(f32 *angle, f32 *magnitude)
void set_action_state(s32 actionState)
void phys_update_interact_collider(void)
void suggest_player_anim_allow_backward(AnimID anim)
b32 check_input_hammer(void)
void try_player_footstep_sounds(s32 arg0)
b32 check_input_jump(void)
s32 PrevPlayerCamRelativeYaw
PlayerStatus gPlayerStatus
◆ action_update_run()
Definition at line 111 of file walk.c.
111 {
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121 action_update_run_peach();
122 return;
123 }
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141 }
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173 return;
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192 return;
193 }
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196 return;
197 }
200}
◆ action_update_walk_set_peach_anim()
void action_update_walk_set_peach_anim |
( |
void | | ) |
|
Definition at line 202 of file walk.c.
202 {
207 } else {
209 }
210}
DisguiseAnims BasicPeachDisguiseAnims[]
void peach_set_disguise_anim(AnimID)
◆ WalkPeachAnims
Initial value:= {
}
@ PEACH_BAKING_CAKE_MIXED
@ PEACH_BAKING_CAKE_WITH_ICING
@ PEACH_BAKING_COMPLETE_CAKE
@ PEACH_BAKING_STRAWBERRY
@ PEACH_BAKING_CAKE_WITH_BERRIES
@ PEACH_BAKING_CAKE_BATTER
Definition at line 5 of file walk.c.
Referenced by action_update_walk_set_peach_anim().