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◆ initialize_jump()
Definition at line 12 of file jump.c.
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BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
void suggest_player_anim_allow_backward(AnimID anim)
void phys_init_integrator_for_current_state(void)
CollisionStatus gCollisionStatus
PlayerStatus gPlayerStatus
Referenced by action_update_jump(), and action_update_landing_on_switch().
◆ action_update_peach_step_down()
void action_update_peach_step_down |
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void | | ) |
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Definition at line 198 of file jump.c.
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@ PA_FLAG_USING_PEACH_PHYSICS
@ CAMERA_MOVE_IGNORE_PLAYER_Y
void phys_update_interact_collider(void)
Referenced by action_update_step_down().
◆ action_update_peach_falling()
void action_update_peach_falling |
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void | | ) |
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◆ action_update_jump()
Definition at line 41 of file jump.c.
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@ SOUND_QUICK_PLAYER_JUMP
@ ACTION_STATE_LAUNCH
Shy Guy Toybox jack-in-the-boxes.
s32 phys_adjust_cam_on_landing(void)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
void initialize_jump(void)
Referenced by action_update_step_down().
◆ action_update_landing_on_switch()
void action_update_landing_on_switch |
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void | | ) |
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Definition at line 76 of file jump.c.
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Entity * get_entity_by_index(s32 index)
s32 disable_player_input(void)
◆ action_update_falling()
Definition at line 114 of file jump.c.
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123 s32 anim;
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void action_update_peach_falling(void)
◆ action_update_step_down()
Definition at line 141 of file jump.c.
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143 s32 colliderID;
145 f32 posX, posY, posZ;
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@ COLLIDER_FLAGS_SURFACE_TYPE_MASK
HitID player_raycast_below_cam_relative(PlayerStatus *playerStatus, f32 *outX, f32 *outY, f32 *outZ, f32 *outLength, f32 *hitRx, f32 *hitRz, f32 *hitDirX, f32 *hitDirZ)
s32 get_collider_flags(s32 colliderID)
void set_action_state(s32 actionState)
b32 check_input_jump(void)
void action_update_peach_step_down(void)
void action_update_jump(void)
◆ JumpedOnSwitchX
◆ JumpedOnSwitchZ