37 nuContRmbForceStopEnd();
146 nuContRmbForceStop();
162 nuContRmbForceStopEnd();
225 nuContRmbForceStop();
236 nuContRmbForceStopEnd();
BSS s16 gMapTransitionFadeRate
BSS s16 gMapTransitionState
void state_drawUI_enter_world(void)
void state_init_change_map(void)
BSS s16 gMapTransitionStateTime
void state_init_enter_demo(void)
BSS s16 gMapTransitionAlpha
void state_step_change_map(void)
void state_step_enter_world(void)
BSS s16 gLoadedFromFileSelect
void init_enter_world_shared(void)
void state_init_game_over(void)
void state_drawUI_change_map(void)
void state_step_game_over(void)
void state_drawUI_game_over(void)
void set_map_change_fade_rate(s16 fadeRate)
void state_init_enter_world(void)
@ PS_FLAG_NO_STATIC_COLLISION
@ GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME
s16 update_enter_map_screen_overlay(s16 *progress)
void set_map_transition_effect(ScreenTransition)
s32 disable_player_input(void)
void update_effects(void)
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
void set_screen_overlay_params_front(u8, f32)
s32 enable_player_input(void)
void update_cameras(void)
void load_map_by_IDs(s16 areaID, s16 mapID, s16 loadType)
s16 update_exit_map_screen_overlay(s16 *progress)
s32 does_script_exist(s32 id)
void set_time_freeze_mode(s32)
Time freeze modes: 0: none 1: NPCs move, can't be interacted with 2: NPCs don't move,...
void draw_status_ui(void)
void set_game_mode(s32 modeID)
void update_encounters(void)
void update_npcs(void)
Updates all NPCs.
@ GB_Unused_EVT_01
copied from GameStatus->unk_A9 by Function_80035E54 during save file load
GameStatus * gGameStatusPtr
PlayerStatus gPlayerStatus