35 for (i = 0; i < numParts; i++,
part++) {
70 if (
part->lifetime <= 0) {
90 if (
part->unk_38 < 0.0f) {
BSS s32 PopupMenu_SelectedIndex
void cloud_trail_update(EffectInstance *effect)
void cloud_trail_init(EffectInstance *effect)
void cloud_trail_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3)
void cloud_trail_appendGfx(void *effect)
void cloud_trail_render(EffectInstance *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct CloudTrailFXData * cloudTrail
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
PlayerStatus gPlayerStatus
DisplayContext * gDisplayContext