33 mem_clear(part, numParts *
sizeof(*part));
35 for (i = 0; i < numParts; i++, part++) {
67 for (i = 0; i < effect->
numParts; i++, part++) {
127 for (i = 0; i < effectTemp->
numParts; i++, part++) {
139 G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
void cloud_trail_update(EffectInstance *effect)
void cloud_trail_init(EffectInstance *effect)
void cloud_trail_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3)
void cloud_trail_appendGfx(void *effect)
void cloud_trail_render(EffectInstance *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct EffectGraphics * graphics
struct CloudTrailFXData * cloudTrail
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
void(* appendGfx)(void *)
PlayerStatus gPlayerStatus
DisplayContext * gDisplayContext