Go to the source code of this file.
Functions | |
| void | effect_46_init (EffectInstance *effect) |
| void | effect_46_update (EffectInstance *effect) |
| void | effect_46_render (EffectInstance *effect) |
| void | effect_46_appendGfx (void *effect) |
| EffectInstance * | effect_46_main (s32 type, PlayerStatus *player, f32 scale, s32 duration) |
Variables | |
| Gfx | D_090003A0_38ED30 [] |
| Gfx | D_09000420_38EDB0 [] |
| s32 | D_E008CAF0 [] |
| u8 | ColorsR [] = { 255, 255, 64 } |
| u8 | ColorsG [] = { 255, 64, 64 } |
| u8 | ColorsB [] = { 255, 64, 255 } |
| void effect_46_init | ( | EffectInstance * | effect | ) |
| void effect_46_update | ( | EffectInstance * | effect | ) |
Definition at line 131 of file effect_46.c.
Referenced by effect_46_main().
| void effect_46_render | ( | EffectInstance * | effect | ) |
Definition at line 189 of file effect_46.c.
Referenced by effect_46_main().
Definition at line 202 of file effect_46.c.
Referenced by effect_46_render().
| EffectInstance * effect_46_main | ( | s32 | type, |
| PlayerStatus * | player, | ||
| f32 | scale, | ||
| s32 | duration ) |
Definition at line 23 of file effect_46.c.
|
extern |
Referenced by effect_46_appendGfx().
|
extern |
Referenced by effect_46_appendGfx().
| s32 D_E008CAF0[] |
Definition at line 8 of file effect_46.c.
| u8 ColorsR[] = { 255, 255, 64 } |
| u8 ColorsG[] = { 255, 64, 64 } |
| u8 ColorsB[] = { 255, 64, 255 } |