Go to the source code of this file.
Functions | |
void | effect_46_init (EffectInstance *effect) |
void | effect_46_update (EffectInstance *effect) |
void | effect_46_render (EffectInstance *effect) |
void | effect_46_appendGfx (void *effect) |
EffectInstance * | effect_46_main (s32 type, PlayerStatus *player, f32 scale, s32 duration) |
Variables | |
Gfx | D_090003A0_38ED30 [] |
Gfx | D_09000420_38EDB0 [] |
s32 | D_E008CAF0 [] |
u8 | ColorsR [] = { 255, 255, 64 } |
u8 | ColorsG [] = { 255, 64, 64 } |
u8 | ColorsB [] = { 255, 64, 255 } |
void effect_46_init | ( | EffectInstance * | effect | ) |
void effect_46_update | ( | EffectInstance * | effect | ) |
Definition at line 131 of file effect_46.c.
Referenced by effect_46_main().
void effect_46_render | ( | EffectInstance * | effect | ) |
Definition at line 189 of file effect_46.c.
Referenced by effect_46_main().
void effect_46_appendGfx | ( | void * | effect | ) |
Definition at line 202 of file effect_46.c.
Referenced by effect_46_render().
EffectInstance * effect_46_main | ( | s32 | type, |
PlayerStatus * | player, | ||
f32 | scale, | ||
s32 | duration ) |
Definition at line 23 of file effect_46.c.
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extern |
Referenced by effect_46_appendGfx().
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extern |
Referenced by effect_46_appendGfx().
s32 D_E008CAF0[] |
Definition at line 8 of file effect_46.c.
u8 ColorsR[] = { 255, 255, 64 } |
u8 ColorsG[] = { 255, 64, 64 } |
u8 ColorsB[] = { 255, 64, 255 } |