83 effect->
flags &= ~FX_INSTANCE_FLAG_DISMISS;
103 renderTask.
dist = 10;
115 s32 primAlpha = part->
unk_24;
116 s32 dlistIdx = part->
unk_00;
void effect_86_render(EffectInstance *effect)
EffectInstance * effect_86_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
void effect_86_update(EffectInstance *effect)
void effect_86_appendGfx(void *effect)
void effect_86_init(EffectInstance *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct Effect86FXData * unk_86
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderScene)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext