BSS s32 PopupMenu_SelectedIndex
BSS Battle * gCurrentBattlePtr
void btl_state_draw_end_demo_battle(void)
StageListRow * gCurrentStagePtr
void btl_state_update_end_demo_battle(void)
@ BTL_SUBSTATE_EXEC_STAGE_SCRIPT
@ BTL_SUBSTATE_AWAIT_STAGE_SCRIPT
void kill_all_scripts(void)
void decrement_status_bar_disabled(void)
void set_screen_overlay_params_front(u8, f32)
void remove_all_effects(void)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
void set_screen_overlay_color(s32, u8, u8, u8)
void btl_delete_player_actor(Actor *player)
void set_windows_visible(s32 groupIdx)
s32 does_script_exist(s32 id)
void btl_delete_actor(Actor *actor)
void btl_set_state(s32 battleState)
void set_game_mode(s32 modeID)
#define LAST_DEMO_SCENE_IDX
GameStatus * gGameStatusPtr
BattleStatus gBattleStatus