55 partner->disableEffect->data.disableX->koDuration = 0;
BSS s32 PopupMenu_SelectedIndex
s32 bgm_set_song(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s16 volume)
BSS s32 BattleSubstateDelay
struct EffectInstance * disableEffect
struct Evt * handleEventScript
struct DisableXFXData * disableX
EffectInstanceDataPtr data
@ BTL_SUBSTATE_AWAIT_OUTTA_SIGHT
@ BTL_SUBSTATE_AWAIT_RECOVERING
@ BTL_SUBSTATE_CHECK_OUTTA_SIGHT
void btl_state_update_end_training_battle(void)
void btl_state_draw_end_training_battle(void)
@ BS_FLAGS2_DONT_STOP_MUSIC
@ BATTLE_STATE_END_BATTLE
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_USING_IDLE_ANIM
void dispatch_event_player(s32)
void btl_cam_use_preset(s32)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
void dispatch_event_partner(s32)
EncounterStatus gCurrentEncounter
struct Actor * partnerActor
struct Actor * playerActor
BattleStatus gBattleStatus