Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all macros with links to the files they belong to:
- l -
Label :
macros.h
LAKITU_ANIMS :
Lakitu.h
LAKITU_DROPS :
Lakitu.h
LANGUAGE_DEFAULT :
enums.h
LAST_BULLET_NPCID :
BulletBillAI.inc.c
LAST_DEMO_SCENE_IDX :
macros.h
LAVA_BUBBLE_ANIMS :
LavaBubble.h
LAVA_BUBBLE_DROPS :
LavaBubble.h
LAVA_PIRANHA_BUD_ANIMS :
LavaPiranha.h
LAVA_PIRANHA_DROPS :
LavaPiranha.h
LAVA_PIRANHA_HEAD_ANIMS :
LavaPiranha.h
LBL_CHOOSE_MOVE :
magikoopa.inc.c
LBL_LOOP_CHOOSE_BEST_HEAL :
magikoopa.inc.c
LBL_LOOP_COUNT_INJURED_1 :
magikoopa.inc.c
LBL_LOOP_COUNT_INJURED_2 :
magikoopa.inc.c
LBL_LOOP_COUNT_INJURED_3 :
magikoopa.inc.c
LBL_NO_SUMMON :
pokey.inc.c
LBL_TRY_HEALING :
magikoopa.inc.c
LBL_TRY_MOVES :
magikoopa.inc.c
LEN_SCALE :
cam_mode_unused_radial.c
LERP :
camera.c
LERP_COMPONENT :
actor_rendering.c
LESS :
model.c
level_up_digit_0_blue_png :
level_up.c
level_up_digit_0_red_png :
level_up.c
level_up_digit_1_blue_png :
level_up.c
level_up_digit_1_red_png :
level_up.c
level_up_digit_2_blue_png :
level_up.c
level_up_digit_2_red_png :
level_up.c
level_up_digit_3_blue_png :
level_up.c
level_up_digit_3_red_png :
level_up.c
level_up_digit_4_blue_png :
level_up.c
level_up_digit_4_red_png :
level_up.c
level_up_digit_5_blue_png :
level_up.c
level_up_digit_5_red_png :
level_up.c
level_up_digit_6_blue_png :
level_up.c
level_up_digit_6_red_png :
level_up.c
level_up_digit_7_blue_png :
level_up.c
level_up_digit_7_red_png :
level_up.c
level_up_digit_8_blue_png :
level_up.c
level_up_digit_8_red_png :
level_up.c
level_up_digit_9_blue_png :
level_up.c
level_up_digit_9_red_png :
level_up.c
level_up_small_arrow_blue_png :
level_up.c
level_up_small_arrow_red_png :
level_up.c
level_up_small_digit_0_blue_png :
level_up.c
level_up_small_digit_0_red_png :
level_up.c
level_up_small_digit_1_blue_png :
level_up.c
level_up_small_digit_1_red_png :
level_up.c
level_up_small_digit_2_blue_png :
level_up.c
level_up_small_digit_2_red_png :
level_up.c
level_up_small_digit_3_blue_png :
level_up.c
level_up_small_digit_3_red_png :
level_up.c
level_up_small_digit_4_blue_png :
level_up.c
level_up_small_digit_4_red_png :
level_up.c
level_up_small_digit_5_blue_png :
level_up.c
level_up_small_digit_5_red_png :
level_up.c
level_up_small_digit_6_blue_png :
level_up.c
level_up_small_digit_6_red_png :
level_up.c
level_up_small_digit_7_blue_png :
level_up.c
level_up_small_digit_7_red_png :
level_up.c
level_up_small_digit_8_blue_png :
level_up.c
level_up_small_digit_8_red_png :
level_up.c
level_up_small_digit_9_blue_png :
level_up.c
level_up_small_digit_9_red_png :
level_up.c
LFlag0 :
macros.h
LFlag1 :
macros.h
LFlag2 :
macros.h
LFlag3 :
macros.h
LFlag4 :
macros.h
LFlag5 :
macros.h
LFlag6 :
macros.h
LFlag7 :
macros.h
LFlag8 :
macros.h
LFlag9 :
macros.h
LFlagA :
macros.h
LFlagB :
macros.h
LFlagC :
macros.h
LFlagD :
macros.h
LFlagE :
macros.h
LFlagF :
macros.h
LFSAMPLES :
33450.c
LILY_ANIMS :
Lily.h
LINE_HEIGHT :
8a860_len_3f30.c
load_effect :
effect_shims.h
LOAD_INTEGRATOR_FALL :
macros.h
LOCALE_FILE_NUMBER_X :
filemenu_main.c
LocalFlag :
macros.h
LocalVar :
macros.h
LOGO_1_Y :
state_logos.c
LOGO_2_Y :
state_logos.c
Loop :
macros.h
LOWER :
mips.h
LPFILT_PARAM :
reverb.c
LTT_LRT :
state_title_screen.c
LUI :
mips.h
LUIGI_ANIMS :
Luigi.h
LV_FPAmt :
food.c
LV_HPAmt :
food.c
LV_IsDrink :
food.c
LV_IsHarmful :
food.c
LV_ItemID :
food.c
LV_LowestActor :
white_magikoopa.inc.c
LV_LowestHP :
white_magikoopa.inc.c
LV_NoRefund :
food.c
LVar0 :
macros.h
LVar1 :
macros.h
LVar2 :
macros.h
LVar3 :
macros.h
LVar4 :
macros.h
LVar5 :
macros.h
LVar6 :
macros.h
LVar7 :
macros.h
LVar8 :
macros.h
LVar9 :
macros.h
LVarA :
macros.h
LVarB :
macros.h
LVarC :
macros.h
LVarD :
macros.h
LVarE :
macros.h
LVarF :
macros.h
LW :
mips.h
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