2#include "sprite/player.h"
BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
@ PA_FLAG_USING_PEACH_PHYSICS
void player_input_to_move_vector(f32 *angle, f32 *magnitude)
void update_locomotion_state(void)
s32 phys_adjust_cam_on_landing(void)
void set_action_state(s32 actionState)
void suggest_player_anim_allow_backward(AnimID anim)
b32 check_input_jump(void)
void action_update_peach_land(void)
void action_update_land(void)
void action_update_peach_step_down_land(void)
void action_update_step_down_land(void)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
#define COLLISION_WITH_ENTITY_BIT
CollisionStatus gCollisionStatus
PlayerStatus gPlayerStatus