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◆ anonymous enum
Enumerator |
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SUBSTATE_INIT | |
SUBSTATE_DONE | |
Definition at line 4 of file land.c.
◆ action_update_peach_land()
Definition at line 121 of file land.c.
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BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
void player_input_to_move_vector(f32 *angle, f32 *magnitude)
s32 phys_adjust_cam_on_landing(void)
void set_action_state(s32 actionState)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
#define COLLISION_WITH_ENTITY_BIT
CollisionStatus gCollisionStatus
PlayerStatus gPlayerStatus
Referenced by action_update_land().
◆ action_update_peach_step_down_land()
void action_update_peach_step_down_land |
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void | | ) |
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◆ action_update_land()
Definition at line 12 of file land.c.
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@ PA_FLAG_USING_PEACH_PHYSICS
void update_locomotion_state(void)
void suggest_player_anim_allow_backward(AnimID anim)
b32 check_input_jump(void)
void action_update_peach_land(void)
◆ action_update_step_down_land()
void action_update_step_down_land |
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void | | ) |
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Definition at line 77 of file land.c.
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void action_update_peach_step_down_land(void)