120 s32 unk_00 = data->
unk_00;
128 if (data->
unk_1C < 1000) {
141 if (unk_00 == 0 || unk_00 == 2) {
148 data->
unk_30 = unk_1C * 16;
157 data->
unk_30 = unk_1C * 64;
182 s32 unk_30 = data->
unk_30;
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct MovingCloudFXData * movingCloud
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
EffectInstance * moving_cloud_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8)
void moving_cloud_update(EffectInstance *effect)
void moving_cloud_appendGfx(void *effect)
void moving_cloud_init(EffectInstance *effect)
void moving_cloud_render(EffectInstance *effect)
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext