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◆ btl_state_update_prepare_menu()
| void btl_state_update_prepare_menu |
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void | | ) |
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Definition at line 4 of file prepare_menu.c.
4 {
6
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25 } else {
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28}
BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS1_PARTNER_ACTING
@ BATTLE_STATE_PLAYER_MENU
@ BATTLE_STATE_PARTNER_MENU
@ BTL_MENU_IDX_STAR_POWER
void btl_set_state(s32 battleState)
#define DMA_COPY_SEGMENT(segment)
@ BTL_SUBSTATE_PLAYER_CONTINUE_DIP
s8 lastPlayerMenuSelection[16]
BattleStatus gBattleStatus
Referenced by btl_update().
◆ btl_state_draw_prepare_menu()
| void btl_state_draw_prepare_menu |
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void | | ) |
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