90 effectBp.
effectID = EFFECT_QUIZMO_AUDIENCE;
124 effect->
flags &= ~FX_INSTANCE_FLAG_DISMISS;
199 G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
200 gDPSetPrimColor(
gMainGfxPos++, 0, 0, primColor, primColor, primColor, 255);
208 G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct QuizmoAudienceFXData * quizmoAudience
#define MAX_QUIZMO_AUDIENCE
f32 compMoveMagnitude[10]
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
Vec2b quizmo_audience_verticalPosOffsets[]
void quizmo_audience_init(EffectInstance *effect)
Vec2b quizmo_audience_horizontalPosOffsets[]
Gfx * quizmo_audience_renderAudienceMember[]
QuizmoAudiencePositonOffsets quizmo_audience_positionOffsets[]
void quizmo_audience_update(EffectInstance *effect)
void quizmo_audience_render(EffectInstance *effect)
void quizmo_audience_appendGfx(void *effect)
EffectInstance * quizmo_audience_main(s32 arg0, f32 posX, f32 posY, f32 posZ)
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext