143 {
146 Gfx* dlist2;
147 f32 temp_1C = part->
unk_1C * 0.3;
148 f32 temp_20 = part->
unk_20 * 0.3;
149 f32 temp_24 = part->
unk_24 * 0.3;
150 s32 alpha;
157 s32 primR2;
158 s32 primG2;
159 s32 primB2;
160 s32 envR2;
161 s32 envG2;
162 s32 envB2;
163 Gfx* savedGfxPos;
164 Gfx* savedGfxPos2;
167 s32 i;
168
172
175
177
179 primR2 = primR;
180 primG2 = primG;
181 primB2 = primB;
182 envR2 = envR;
183 envG2 = envG;
184 envB2 = envB;
185
188 savedGfxPos2 = savedGfxPos + 1;
189
190 part++;
191 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {
201
203
209 }
210 }
211
214
215 gDPSetPrimColor(
gMainGfxPos++, 0, 0, primR2, primG2, primB2, alpha);
216 gDPSetEnvColor(
gMainGfxPos++, envR2, envG2, envB2, 0);
220
221 gDPSetPrimColor(
gMainGfxPos++, 0, 0, primR, primG, primB, alpha);
222 gDPSetEnvColor(
gMainGfxPos++, envR, envG, envB, 0);
226
228}
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext