34 effectBp.
effectID = EFFECT_SHINY_FLARE;
64 effect->
flags &= ~FX_INSTANCE_FLAG_DISMISS;
103 s32 unk_24 = data->
unk_24;
113 guScaleF(sp50, scale, scale, scale);
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct ShinyFlareFXData * shinyFlare
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void shiny_flare_appendGfx(void *effect)
void shiny_flare_update(EffectInstance *effect)
void shiny_flare_render(EffectInstance *effect)
void shiny_flare_init(EffectInstance *effect)
EffectInstance * shiny_flare_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext