121 s32 unk_00 = part->
unk_00;
122 f32 unk_30 = part->
unk_30;
123 s32 unk_30_s32 = unk_30;
124 s32 envAlpha = (unk_30 - unk_30_s32) * 256.0f;
127 s32 cond = (unk_30_s32 == 7);
145 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 230, 222, 222, 130);
147 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 255, 40, 10, 160);
153 (unk_30_s32 * 32 ) * 4, 0,
154 (unk_30_s32 * 32 + 32) * 4, 32 * 4);
158 (unk_30_s32 * 32 + 32) * 4, 32 * 4,
159 (unk_30_s32 * 32 + 64) * 4, 64 * 4);
162 (unk_30_s32 * 32 + 32) * 4, 0,
163 (unk_30_s32 * 32 + 64) * 4, 32 * 4);
167 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {
void smoke_impact_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, f32 arg6, s32 arg7)