119 {
121 s32 unk_00 = part->
unk_00;
122 f32 unk_30 = part->
unk_30;
123 s32 unk_30_s32 = unk_30;
124 s32 envAlpha = (unk_30 - unk_30_s32) * 256.0f;
127 s32 cond = (unk_30_s32 == 7);
131 s32 i;
132
136
141
143
144 if (unk_00 < 2) {
145 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 230, 222, 222, 130);
146 } else {
147 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 255, 40, 10, 160);
149 }
150
153 (unk_30_s32 * 32 ) * 4, 0,
154 (unk_30_s32 * 32 + 32) * 4, 32 * 4);
155
156 if (cond) {
158 (unk_30_s32 * 32 + 32) * 4, 32 * 4,
159 (unk_30_s32 * 32 + 64) * 4, 64 * 4);
160 } else {
162 (unk_30_s32 * 32 + 32) * 4, 0,
163 (unk_30_s32 * 32 + 64) * 4, 32 * 4);
164 }
165
166 part++;
167 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {
170
174 }
175
177
178 if (unk_00 == 2) {
180 }
181
183}
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext