9 0, 1, 2, 26, 3, 27, 4, 28,
10 5, 29, 6, 22, 38, 71, 87, 103, -1
123 s32 temp_s5 = part->
unk_40 & 7;
124 s32 envAlpha = (part->
unk_40 & 0x38) * 4;
125 s32 spD8 = part->
unk_40 & 0x40;
149 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 238, 220, 215, 160);
152 (temp_s5 * 32 ) * 4, 0,
153 (temp_s5 * 32 + 0x1F) * 4, 31 * 4);
155 temp_a3 = temp_s5 * 32 + 32;
159 (temp_a3 ) * 4, 32 * 4,
160 (temp_a3 + 31) * 4, 63 * 4);
164 (temp_a3 + 31) * 4, 31 * 4);
168 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {