59 }
else if (
fs2 != 0.0f) {
89 for (i = 0; i < numParts; i++,
part++) {
102 rotateA = (i * 100) / (numParts - 1) - 50;
112 part->unk_1C = 50 - (i * 100) / (numParts - 1);
134 if (
part->unk_28 < 0) {
139 unk_28 =
part->unk_28;
140 unk_2C =
part->unk_2C;
147 part->unk_24 += (255 -
part->unk_24) * 0.4;
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct SpikyWhiteAuraFXData * spikyWhiteAura
EffectInstanceDataPtr data
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
Gfx * D_09000440_34EBB0[]
void spiky_white_aura_init(EffectInstance *effect)
void spiky_white_aura_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4)
void spiky_white_aura_update(EffectInstance *effect)
void spiky_white_aura_render(EffectInstance *effect)
Gfx * D_090004E8_34EC58[]
void spiky_white_aura_appendGfx(void *effect)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext