59        } 
else if (
fs2 != 0.0f) {
 
   89            for (i = 0; i < numParts; i++, 
part++) {
 
  102                    rotateA = (i * 100) / (numParts - 1) - 50;
 
  112                part->unk_1C = 50 - (i * 100) / (numParts - 1);
 
 
  134    if (
part->unk_28 < 0) {
 
  139    unk_28 = 
part->unk_28;
 
  140    unk_2C = 
part->unk_2C;
 
  147            part->unk_24 += (255 - 
part->unk_24) * 0.4;
 
 
BSS s32 PopupMenu_SelectedIndex
 
#define general_heap_malloc
 
#define queue_render_task
 
#define create_effect_instance
 
struct SpikyWhiteAuraFXData * spikyWhiteAura
 
EffectInstanceDataPtr data
 
#define ASSERT(condition)
 
@ RENDER_TASK_FLAG_REFLECT_FLOOR
 
@ RENDER_MODE_CLOUD_NO_ZCMP
 
#define VIRTUAL_TO_PHYSICAL(addr)
 
Gfx * D_09000440_34EBB0[]
 
void spiky_white_aura_init(EffectInstance *effect)
 
void spiky_white_aura_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4)
 
void spiky_white_aura_update(EffectInstance *effect)
 
void spiky_white_aura_render(EffectInstance *effect)
 
Gfx * D_090004E8_34EC58[]
 
void spiky_white_aura_appendGfx(void *effect)
 
void(* appendGfx)(void *)
 
DisplayContext * gDisplayContext