Paper Mario DX
Paper Mario (N64) modding
 
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state_world.c File Reference

Go to the source code of this file.

Functions

void state_world_draw_aux_ui (void)
 
void state_init_world (void)
 
void state_step_world (void)
 
void state_drawUI_world (void)
 

Function Documentation

◆ state_world_draw_aux_ui()

void state_world_draw_aux_ui ( void )

Definition at line 40 of file state_world.c.

40 {
42}
void draw_first_strike_ui(void)
Definition npc.c:2316

Referenced by state_init_world().

◆ state_init_world()

void state_init_world ( void )

Definition at line 9 of file state_world.c.

9 {
11
12#ifdef DX_QUICK_LAUNCH_BATTLE
15 }
16#endif
17}
BSS s32 PopupMenu_SelectedIndex
@ LOAD_FROM_FILE_SELECT
Definition enums.h:3560
void set_game_mode_render_frontUI(void(*fn)(void))
Definition game_modes.c:154
void state_world_draw_aux_ui(void)
Definition state_world.c:40
GameStatus gGameStatus
Definition main_loop.c:20

◆ state_step_world()

void state_step_world ( void )

Definition at line 19 of file state_world.c.

19 {
32}
void update_effects(void)
Definition effects.c:60
void update_cameras(void)
Definition cam_main.c:18
void update_item_entities(void)
void update_player(void)
Definition 77480.c:624
void update_encounters(void)
Definition npc.c:2268
void update_npcs(void)
Updates all NPCs.
Definition npc.c:616
#define profiler_update(which, delta)
Definition profiling.h:157
@ PROFILE_TIME_WORLD_PLAYER
Definition profiling.h:89
@ PROFILE_TIME_WORLD_EFFECTS
Definition profiling.h:91
@ PROFILE_TIME_WORLD_ENCOUNTERS
Definition profiling.h:87
@ PROFILE_TIME_WORLD_ITEM_ENTITIES
Definition profiling.h:90
@ PROFILE_TIME_WORLD_NPCS
Definition profiling.h:88
@ PROFILE_TIME_WORLD_CAMERAS
Definition profiling.h:92

◆ state_drawUI_world()

void state_drawUI_world ( void )

Definition at line 34 of file state_world.c.

34 {
38}
void imgfx_update_cache(void)
Definition imgfx.c:332
void draw_status_ui(void)
Definition inventory.c:1421
void draw_encounter_ui(void)
Definition npc.c:2292