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◆ state_world_draw_aux_ui()
◆ state_init_world()
Definition at line 9 of file state_world.c.
9 {
11
12#ifdef DX_QUICK_LAUNCH_BATTLE
15 }
16#endif
17}
BSS s32 PopupMenu_SelectedIndex
void set_game_mode_render_frontUI(void(*fn)(void))
void state_world_draw_aux_ui(void)
◆ state_step_world()
Definition at line 19 of file state_world.c.
19 {
32}
void update_effects(void)
void update_cameras(void)
void update_item_entities(void)
void update_encounters(void)
void update_npcs(void)
Updates all NPCs.
#define profiler_update(which, delta)
@ PROFILE_TIME_WORLD_PLAYER
@ PROFILE_TIME_WORLD_EFFECTS
@ PROFILE_TIME_WORLD_ENCOUNTERS
@ PROFILE_TIME_WORLD_ITEM_ENTITIES
@ PROFILE_TIME_WORLD_NPCS
@ PROFILE_TIME_WORLD_CAMERAS
◆ state_drawUI_world()
Definition at line 34 of file state_world.c.
34 {
38}
void imgfx_update_cache(void)
void draw_status_ui(void)
void draw_encounter_ui(void)