100 if (data->
unk_10 > 0.0f) {
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct SweatFXData * sweat
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
void sweat_render(EffectInstance *effect)
void sweat_init(EffectInstance *effect)
void sweat_update(EffectInstance *effect)
void sweat_appendGfx(void *effect)
void sweat_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, s32 timeLeft)
DisplayContext * gDisplayContext