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◆ sweat_init()
◆ sweat_update()
Definition at line 51 of file sweat.c.
51 {
53
57 return;
58 }
66 }
68}
EffectInstanceDataPtr data
struct SweatFXData * sweat
Referenced by sweat_main().
◆ sweat_render()
Definition at line 70 of file sweat.c.
70 {
73
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81}
BSS s32 PopupMenu_SelectedIndex
#define queue_render_task
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
void(* appendGfx)(void *)
void sweat_appendGfx(void *effect)
Referenced by sweat_main().
◆ sweat_appendGfx()
Definition at line 83 of file sweat.c.
83 {
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97
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100 if (data->
unk_10 > 0.0f) {
102 } else {
104 }
105
107}
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext
Referenced by sweat_render().
◆ sweat_main()
Definition at line 14 of file sweat.c.
14 {
20 s32 numParts = 1;
21
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46}
#define general_heap_malloc
#define create_effect_instance
#define ASSERT(condition)
void sweat_render(EffectInstance *effect)
void sweat_init(EffectInstance *effect)
void sweat_update(EffectInstance *effect)
◆ D_09000200_35C750
◆ D_090002C8_35C818
◆ D_09000390_35C8E0
◆ D_09000460_35C9B0