99 alpha = lifeTime * 16 + 15;
171 for (i = 0; i < 40; i++) {
196 guFrustumF(mtx, -80.0f, 80.0f, 60.0f, -60.0f, 160.0f, 640.0f, 1.0f);
203 for (
j = 0;
j < 12;
j++) {
221 for (i = 0; i < 18; i++) {
241 (((((x +
dxRight + 16) - (x +
dxLeft)) + 1) * 2) + 7) >> 3, 0x0000,
254 (((((x +
dxRight + 16) - (x +
dxLeft)) + 1) * 2) + 7) >> 3, 0x0000,
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct UnderwaterFXData * underwater
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
void underwater_update(EffectInstance *effect)
void underwater_render(EffectInstance *effect)
void underwater_appendGfx(void *effect)
void underwater_init(EffectInstance *effect)
EffectInstance * underwater_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
DisplayContext * gDisplayContext