Go to the source code of this file.
◆ balloon_init()
◆ balloon_update()
Definition at line 55 of file balloon.c.
55 {
57
60
61 if (
part->unk_1C < 0) {
63 return;
64 }
65
67 if (
part->unk_10 > 2.0f) {
69 }
71}
BSS s32 PopupMenu_SelectedIndex
struct BalloonFXData * balloon
EffectInstanceDataPtr data
Referenced by balloon_main().
◆ balloon_render()
Definition at line 73 of file balloon.c.
73 {
76
81
84}
void balloon_appendGfx(void *effect)
#define queue_render_task
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_SURFACE_OPA
void(* appendGfx)(void *)
Referenced by balloon_main().
◆ balloon_appendGfx()
Definition at line 86 of file balloon.c.
86 {
91
94
101
108}
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext
Referenced by balloon_render().
◆ balloon_main()
Definition at line 16 of file balloon.c.
16 {
21 s32 numParts = 1;
22
29
32
36
38
48
49 return effect;
50}
void balloon_render(EffectInstance *effect)
void balloon_update(EffectInstance *effect)
void balloon_init(EffectInstance *effect)
#define general_heap_malloc
#define create_effect_instance
#define ASSERT(condition)
◆ D_09001280_3958F0
◆ D_09001358_3959C8
◆ D_09001430_395AA0
◆ D_09001508_395B78
◆ D_E00963E0