10 0xFF, 0xFF, 0xDC, 0xBE, 0xA0, 0x78, 0x50, 0x28,
11 0x00, 0x00, 0x28, 0x50, 0x78, 0xA0, 0xBE, 0xDC
119 s32 unk_24 = data->
unk_24;
148 for (i = 0; i < 10; i++) {
162 if (
temp3 > 255.0f) {
168 gDPSetTile(
gMainGfxPos++,
G_IM_FMT_CI,
G_IM_SIZ_8b, 8, 0,
G_TX_LOADTILE, 0,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14);
172 gDPSetTile(
gMainGfxPos++,
G_IM_FMT_CI,
G_IM_SIZ_4b, 8, 0,
G_TX_RENDERTILE, 0,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14);
176 gDPSetTile(
gMainGfxPos++,
G_IM_FMT_CI,
G_IM_SIZ_8b, 8, 0x80,
G_TX_LOADTILE, 0,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14);
180 gDPSetTile(
gMainGfxPos++,
G_IM_FMT_CI,
G_IM_SIZ_4b, 8, 0x80, 1, 1,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14,
G_TX_NOMIRROR |
G_TX_CLAMP, 7, 14);
EffectInstance * fright_jar_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)